This is my latest work, in UE4, from Texture and Light class at the Academy of Art. I am a big fan Destiny and wanted to do a study in my own art style using Destiny as a theme. The study was also in creating modular environments and using trim sheets. The two sheets below make up pretty much the whole scene.
Resources/threads/tutorials from Thiago Klafke, Tor Frick, Alex Senechal, Jacob Norris, and Philip Klevestav were a monumental help in learning this process.